Rough specular reflection is now disabled by default.
Minor sky tweak.
Sharpening is now integrated to TAA, adapts to render quality.
Moved subsurface scattering to material submenu.
Increased maximum slider range for bloom strength.
Rescaled minimum light intensity.
Tweaked alpha testing on semitransparent blocks.
Relabeled SEUS PBR material format as SEUS/Old PBR.
Fixes :
Is lava wet? Not anymore. (Fixed lava being coated by water from rain reflections)
Fixed self shadowing appearing on non-parallax surfaces.
Fixed broken water texture while advanced material based parallax is enabled.
Fixed beacon beam on 1.15 and above.
Fixed TAA error on certain GPUs. (Thanks EminGT)
Fixed black line bug and missing rain on 1.7.10.
Fixed parallax breaking sign text on 1.12 and hopefully below.
BSL Shaders v8.0.01
Improvements :
Improved cold biome detection.
Tweaks :
Minor sky tweak.
Fixes :
Fixed some conflicts with certain settings.
BSL Shaders v8.0
Previously known as v7.2.01. Renamed to v8.0 due to a lot of major component got overhauled.
Recently added stuff are marked with *.
Extra features :
Added pixel locked shadow and water normal, 16x to 128x available.*
Added colored outline and 1.12 update art outline.*
Added vanilla nether color option.
Added flat vanilla water mode for 1.13+.
Added sky ground option.
Added specular occlusion for advanced materials.
Vanilla clouds can be toggled trough shader options.
Aurora color can be configured now.
Added void sky.*
Added minimum light color option.*
Added very low shadowmap quality.*
Added spectral glowing, team color not supported.
Removed features :
Removed fog and weather option.
Emissive brightness and soft particle option are hidden.
Removed 1.14 update art style (promo) outline.*
Improvements :
Overhauled cloud, sky*, and water.
Specular highlight now shows on low smoothness and enabled by default, everything is shiny.
Improved ambient occlusion with depth aware filtering.
Reverted shadow filtering method to the older version's (pre v7.1.04) because it runs better.
Improved vanilla diffuse.
Reduced cloud around sun and moon.
Reworked distant fade from dithered transparency to fog.
Vanilla water mode now uses vanilla water fog color.*
Updated labPBR.
Applied vanilla diffuse on specular highlight.
Normal map intensity reduced based on mip level.
Increased material AO intensity.
Semitransparent blocks can use emissive now.
Improved parallax self shadowing.
Improved rain reflection normals with ripples.*
Reworked shader options layout.
Tweaks :
Tweaked default day light color.*
Tweaked underwater visuals.
Tweaked lens flare.
Reduced waving lantern intensity.
Simplified outline* and rain reflection option.
Changed parallax depth measuring to cm.
Moved some option from Color > Water to Water.
Fog is now applied to particles in 1.15 and above.
Old PBR material format is now renamed to SEUS PBR, enabled by default.*
Fixes :
Fixed previous frame reflection border.*
Fixed flickering distant shadows.*
Fixed blindness fog.
Fixed colored shadows on certain GPUs (partially).
Fixed weather color when per biome weather is disabled on integrated graphics.
BSL Shaders v7.2
Shaderpack reformatting. This makes the pack slightly easier to work with and tweak.
Extra features :
Added sky "ground" which darkens the bottom part of the sky.
Added negative values to world curvature size. This allows the world to bend upwards.
Added savanna to per-biome weather color.
Nether overhaul: every nether biome have its own configurable color and improved nether visibility by
reducing lava brightness and increasing fog brightness.
Added aurora, appears at night on cold biomes (with per biome weather enabled).
Added waving hanging lanterns.
Extended vanilla water option to water mode. You can choose between flat color, vanilla water, or tinted
vanilla water.
Added distant fade, which fades far side chunk edges.
Added dual rainbow lens flare.
Removed features :
Vanilla star.
Normal mapping and POM for hand items, entities, and block entities in 1.15 and above. (temporary)
Improvements :
Block ID mapping for 1.15 and 1.16, and updated ID convention.
Changed ultra from high shadows + motion blur to very high shadows.
DOF scales with FoV now.
Resource pack support is now renamed to Advanced Materials.
Updated labPBR to v1.3.
Rough reflection uses another method which looks good enough without TAA.
Sun glare from disabling light shaft is now affected by the intensity slider.
Some effects now scale by game resolution height rather than width.
Tweaks :
Tweaked blocklight to be more neutral and dimmer.
Tweaked day fog.
Tweaked weather base opacity.
Tweaked water fog distance multiplier.
Tweaked TAA to produce less ghosting.
Tweaked emissive recolor to be more consistent in various intensity, now disabled by default.
Replaced fog range option with fog density.
Rearranged some options.
Fixes :
Fixed fog being rendered on black outline while fog is disabled.
Fixed handheld and framed map from being distorted by parallax.
Fixed misarranged per biome weather color.
Fixed lightning bolt.
Fixed motion blur hand bleeding.
Fixed DOF lines on AMD.
Fixed weather particles disappearing after changing dimensions.
BSL Shaders v7.1.04.1
Fixes :
Fixed rain reflection error.
BSL Shaders v7.1.04
Extra features :
Added labPBR specular format.
Soft particles
Improvements :
Removed white reduction on textures.
Improved colored shadows.
Improved weather color intensity behavior.
Improved metal rendering (resource pack support).
Rain reflection have ripples now.
Tweaks :
Tweaked lighting calculation.
Tweaked default day ambient color, night color, and blocklight color.
Renamed lightmap banding to toon lightmap.
Reduced entity glow intensity.
Reduced furnace brightness.
Fixes :
Fixed blurry leads on non-integrated graphics.
BSL Shaders v7.1.03.2
Improvements :
Improved temporal accumulation on certain effects.
Improved light shafts.
BSL Shaders v7.1.03.1
Extra features :
Sharpening.
Subsurface scattering option.
Improvements :
Rain reflection fades out when the player stands on dry biomes and per-biome weather enabled.
Fixes :
Fixed broken cutout blocks (like tall grass) on integrated graphics.
BSL Shaders v7.1.03
Extra features :
Rough reflections.
Rain reflections.
Directional lightmap.
Promo art outline.
Removed features :
Bumpy edge.
Fixes :
Fixed shadow bug caused by vanilla AO.
BSL Shaders v7.1.02.2
Fixes :
Partial fix for cloud rendering behind skybox.
BSL Shaders v7.1.02.1
Fixes :
Fixed sky error.
BSL Shaders v7.1.02
Improvements :
Improved sun position calculation to support time manipulating mod.
Block ID mapping for 1.14.
Clouds are rendered earlier because campfire smoke exists.
BSL Shaders v7.1.01
Removed features :
Rough screen space reflections (temporary).
Improvements :
Minecraft's AO now appears in white world.
Improved lightmap banding.
Switched BRDF from Blinn Phong to GGX.
Fixes :
Fixed dirty lens on non-16:9 aspect ratio.
BSL Shaders v7.1
Base features added :
Lighting.
Full color customization.
Sky.
Bloom.
Desaturation.
Clouds.
Ambient Occlusion.
Fog.
Profiles (Low, Medium, High, and Ultra)
Screen-space reflection.
Light shafts.
Stars.
Lens flare.
Nether and End shader.
Per-biome weather color.
Antialiasing (FXAA 3.11 and TAA).
Extra features :
Auto exposure.
White world.
Motion blur.
Depth of field.
Modifiable water wave and clouds.
Black outline.
Resource pack support.
Rough reflections.
Bumpy edge.
Lightmap banding.
Round sun and moon.
World curvature.
Dirty lens.
Improvements :
Texture overlays now work properly behind translucents.
Glowing eyes (from spiders and friends) no longer tinted by blocklight color.
Weather is now affected by blocklight.
Particles receive shadows now.
Vanilla clouds use shader lighting now.
Block ID mapping, allows the shader to run properly on 1.13.